The MMORPG genre is both incredibly popular and incredibly unpopular at the same time. It just depends on who you talk to. For every hit like World of Warcraft, Guild Wars 2, or even Star Wars: The Old Republic, there are many more that fail. The games require a great commitment from players in order to be enjoyable. A final problem is gameplay. Players fight in real-time battles where strategy and button mashing sometimes go hand in hand. But what if an MMORPG really made strategy the focus?
What if there was a full-on turn-based MMORPG? Now for those who are very astute about knowing the games of the genre, there have been a few that have been turn-based. But rarely have they reached the prominence of their real-time brothers. In fact, many fear those games because they were follow a pay to win model, which is always a turnoff.
But what if a developer truly made the effort to make a non-pay-to-win turn-based MMORPG? Could you imagine how different that would be? How fun it may be to do it? To be clear, there would naturally be things that would stay the same. Open world to explore, the ability to do quests, join Guilds, etc. But the core of the game, the combat, would be something all the more strategic.
Imagine teaming up with other online players, and you actually having time to develop your strategies within the battle itself! This would be extremely useful, especially voice chat. Because now you can tailor your strategies to what needs to be done, instead of having to try to coordinate with numerous other people.
Not to mention it’d just be something different! Not unique, but different. And you’d be surprised how many people would be up for a well-made turn-based MMORPG. In fact, one of the biggest requests we found while doing research was a request for a Final Fantasy Tactics MMORPG.