With Blizzard’s attempt at the MOBA genre, Heroes of the Storm, turning 2 years old recently. The game would probably be seeing many new players enter the playing field. These new players are probably looking for a faster-paced, lower learning curve alternative to hardcore MOBAs like DOTA 2 or League of Legends. Or perhaps, some new players just want to jump in and experience a fun MOBA to see what all the fuss is about.
Nevertheless, it can be quite frustrating when you enter a match filled with inexperienced players who selfishly play the game for themselves and not for the good of the team. Which is why this list has been created, for all the new players, and old players who might want to jump back in the Nexus. Consider this a reminder or a crash course on what NOT to do in Heroes of the Storm and how to improve your game.
1. Not doing the Objectives
As somebody who has been playing Heroes of the Storm for at least a year, having played on all maps and gotten a feel for the game in general, one of the most frustrating things that beginners do is not paying attention to the map objectives.
What makes Hots unique from other MOBAs is the fact that they have many different maps, all with its own set of objectives to work towards. These objectives can vary from escorting a payload, gathering gems, holding a point, etc. And they are critical to winning the game. Teams that do not do the objective together almost ALWAYS end up losing the game.
2. Not paying attention to the Minimap
The minimap is generally located in the bottom right corner and newbies ALWAYS fail to take advantage of keeping an eye on the minimap. Aside from your skills and ults, the minimap is the next strongest tool there is in the game to help you win. It shows you where your teammates are, which objective is active, where the enemies are and where they aren’t.
For example, if the objective is on the top, you’re in the middle lane and you’ve noticed that all the enemy team disappeared from your lane, it’s safe to say that they’re going to the top for an objective. And you can know this from looking at the minimap. It might sound confusing right now but the more games you play, the easier it will become and after a while, it becomes second nature to you.
So remember, the minimap is your friend. It wants to help you but you need to use it in order for the minimap to do so.
3. Pick the right TALENTS
At first, it might be daunting to look at the pages upon pages of talents for each hero. But paying attention to the talents picked is something new players fail to do. You’re all probably thinking “But we can just see our favorite build and pick our talents according to that” and you wouldn’t be wrong. That’s a good step.
However, the problem arises when we get too comfortable with a certain build and we end up picking talents that don’t suit the enemy or friendly teammates that we are playing with. You need to pick the talents that suit the situation and based on how it can help the team as a whole. Heroes of the Storm is a team game, don’t forget that.
4. Not sticking with the team
If you’ve played any team-based game, you would know that it is probably in your best interest to stick with the team, especially when engaging in team fights. You don’t want to be the one who is late to a fight and half your team is dead by the time you get there. Nobody likes that guy, DON’T is that guy.
This doesn’t mean you should stick with the team from the start. Generally, the start of battle sees your teammates splitting up to soak XP (which will be covered shortly) and at this stage of the game, that’s what you should be doing too. No need for aggressive play at the start. You should generally start sticking with your team after you get your ultimate abilities at level 10.
5. Forgetting to PING the minimap
Communication is key in a team game, especially a MOBA like Hots. And not everybody likes or has voice chat, typing messages in chat is also out of the question. So the developers found an ingenious way for players to communicate. Using pings on the minimap. All you have to id press ‘G’ and drag to 1 out of 4 pings you use to choose whether you need Assistance, if you’re On the Way somewhere, a Danger sign indicating caution in that area or if a player is in danger and if you want to Defend a certain area or objective.
Pings help you communicate with your team effectively. It lets them know what you’re doing and keeps the team in one page (assuming you have teammates that want to cooperate). Common uses of pings is to let people know if you want to go for the boss or other mercenary camps, telling your teammates to avoid an area, defending a tower from an objective, and signaling for help with an objective or camp.
6. Dying too much.
This one happens to most beginners who are totally new to MOBAs. And Heroes of the Storm being an easier version of the more advanced Dota 2 or League of Legends. Hots will encounter more new-to-the-genre players.
One message that I’m sure many veterans would like newbies to know is this: “This is not dynasty warriors, forget all the hots highlights you saw, stop charging in”. Not only does dying too much, especially in the early game, infuriating for you, it is also frustrating for your team. Not to mention that dying gives the enemy more xp and as a result, more levels over you.
One tip to prevent this is to – obviously – play safe. teleport back to base when you are low on health, it’ll only take a few seconds. Remember to stick with the team during fights and don’t wander off on your own.
7. Fighting one Talent down.
One of the mechanics that makes Heroes of the storm unique is the talent tree. Unlike most MOBAs that have a skill every level they gain, Hots grants players skills every 3 levels. As you can see in the above picture there are skills at level 1,4,7,10 and so on, 10 being the ultimate abilities. Since skills come fewer in the game compared to other games, they bring big rewards if you can unlock a talent tier faster than your opponents can, especially the ultimates.
So the one thing you should never try to do is fight the enemy when they are ahead on you in levels, specifically when they have their ultimates and you haven’t obtained yours yet. Its a common mistake that the lower-leveled team would want to engage and wipe out the enemy team to get the xp and the talents but this is a bad idea since you will be fighting at a disadvantage and your team would most likely be the one being wiped out.
If you’re down a talent, don’t engage hard. Just keep soaking and playing safe until you manage to be in the same talent tier as the enemy team. That’s the best way to deal with this sort of situation.
8. Not SOAKING.
Trust me, soaking is one of THE MOST important aspects of HOTS in the early game. One of the golden rules that any player who’s worth his salt will tell you is not to leave a lane empty in the early game. Another one of the game’s unique mechanics that differentiate it form competitors is that they excluded the last-hit system and opted for an easier way to earn xp. All you need to do is be within one screen of minions dying for you to get xp.
YOU DON’T EVEN HAVE TO HIT THEM. Well, that helps of course.
The solution to this mistake is pretty simple. Just stay in your lane and don’t die. If you see an empty lane, go there or ping that lane so one of your teammates can cover it.
9. Misunderstanding your Role.
Okay, if you support, your job is to heal and SUPPORT your team. If you’re a Warrior (tank), you’re basically a human shield for your team. If you’re an Assassin, you help pick off the enemy heroes and if you’re a Specialist, you help destroy towers or whatever your hero specializes on. It’s that simple.
But of course, it’s not THAT simple. You have to take into account play styles, which map you are in, talent builds, etc. But the general roles are there, much like any other game. All you have to do is follow them.
Not taking advantages of…. well, advantages.
Often times for players who are still getting the hang of the game, they miss out on golden opportunities that would put their team on top. This advantage might be in the form of higher levels, ambushing a team, sneakily capturing maps, etc. Capitalizing on these advantages is crucial to winning the contest.
One of the most common advantages is forcing a team fight when you get your ultimate abilities faster than the opponents, or looking to capture some camps after completing an objective or pushing with the objective.
There’s no easy solution that can help you realize an advantage when there is one other than you just have to keep playing the game. After a while, it becomes natural.